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Race car simulation is a very important engineering tool for motorsport teams. This tool significantly reduces the cost of the development cost by allowing engineers to predict the behaviour of the multiple systems in the car before the actual equipment can be tested. This page gathers the articles in Racing Car Dynamics related to this subject. Here you will learn:
- What are the different uses of simulation in the motorsport environment;
- What is required to put a race car model together;
- How tyres are integrated to the simulation.
You can read all articles about race car simulation on RCD here:
Recommended reading on Race Car Simulation
I have came across some very good literature on race car simulation. Among the books I read, I would definitely recommend these:
- The Dynamics of the Race Car, by Danny Nowlan;
- Analysis Techniques for Racecar Data Acquisition, by Jörge Segers (This book has only one chapter on simulation, but the whole book is definitely worth the reading);
- The Multibody Systems Approach to Vehicle Dynamics, by Mike Blundell and Damian Harty.
As new articles on this subject are written, I will add them here in an organized manner, for your better experience.
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